The game’s locomotion method is far from the only thoughtful thing it’s doing as far as VR is concerned. That’s made quite easy thanks to PSVR 2’s new motion controllers which handled the task deftly, as well as the subtle and engaging visual affordances the studio is using to make your climbing path clear without being too obvious. Photo by Road to VRīeyond swinging your arms to walk about, it’s clear that climbing will be a big part of the game (and, hey… if a mountain is indeed calling you, you’d better expect to do some climbing). The studios say the game supports typical thumbstick movement too, but I didn’t feel compelled to enable it during my time with the game. By default (at least at this stage) players are immediately introduced to an ‘arm swinger’ locomotion method (where you hold a button and swing your arms to move forward) which quickly came to feel quite natural and immersive. It became soon apparent the developers have really sat down and thought carefully about how they wanted Call of the Mountain to play as a VR game. Image courtesy Guerrilla Gamesīut beauty in a Horizon game never guarantees safety… it wasn’t long before I was tipped out of the boat by one of the machines and had to swim and climb my way to safety. While it was suggested previously this might be a separate little demo experience that’s attached to the game, it turns out this is essentially the very start of the campaign-and visually it looks every bit as good as the trailer suggests, right down to the lens flares coming off of the robotic beasts. My time with Horizon Call of the Mountain started with the ‘river ride’ that was revealed in the announcement trailer. We’ve seen it before and I’m sure we’ll see it again-a big name studio tries their hand at creating a VR game and the end result makes it seem like they never really ‘got’ VR in the first place.Īfter nearly an hour of hands-on with the game on PSVR 2, I’m satisfied this will not be the case with Horizon Call of the Mountain.Ĭheck out our detailed hands-on with PSVR 2 hardwareĭeveloped in conjunction with Sony’s first-party Guerrilla Games and Firesprite Studios-it’s clear that not only do the people building the game ‘get’ VR, but they get it well enough to think outside the box and introduce novel VR mechanics that are quite promising. After going hands-on with the title I’m happy to report that it not only aims to deliver a full campaign, but it’s also brimming with insightful VR design. Experience the exhilaration of an exhilarating riverboat voyage filled with surprises that gives you the chance to demonstrate PS VR2 to friends and family.One of the big questions on my mind ever since the announcement of Horizon Call of the Mountain for PSVR 2 is whether it would be a short ‘experience’ designed as a simple demo for the headset, or a full blown game.Utilize instinctive movements to scale large mountains, hunt with a machine, shoot a bow, and make things out of raw materials.To move on, you’ll need a warrior’s instinct, and danger will follow you along the route. You’ll need to search everywhere to learn the secrets of the mountains. Discover a variety of landscapes as you set off on a journey with many options.Discover a dynamic world filled with scary robots, fascinating tribal lore, thrilling adventures, and familiar new characters.Control Ryas, a disgraced former Carja soldier looking for redemption, to experience the feelings of height and wonder as you take in spectacular views throughout the Carja and Nora homelands.On the immersive River Ride adventure, you’ll get a close-up look at lush and perilous landscapes while battling powerful machinery, getting to know both new and old characters, and taking in breathtaking views. Discover a serious threat to the Sundom by viewing the world through the eyes of Ryas, a former Shadow Carja warrior.
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